This hands-on 3D Animation course introduces learners to the fundamentals of creating professional-quality 3D content. Students will learn how to model, texture, animate, light, and render 3D objects and scenes using industry-standard tools. By the end of the course, learners will produce a complete animated project and gain practical skills for careers in animation, gaming, film, advertising, and digital content creation.
Who Can Take This Course?
- Beginners with an interest in 3D animation and digital creativity.
- Graphic designers, illustrators, and video editors seeking to expand their skills.
- Students and school leavers exploring careers in animation, gaming, or film.
- Anyone with basic computer skills and a passion for creative technology
Goals
- Build a strong foundation in 3D animation principles and workflows.
- Enable learners to create and animate 3D models from concept to final render.
- Develop practical skills in modeling, texturing, lighting, and rendering.
- Introduce industry-standard tools and best practices.
- Prepare learners to produce a complete 3D animated project for their portfolio.
- Equip students with entry-level skills for animation, gaming, film, and digital media careers
Prerequisites
- Basic computer literacy (file management, keyboard and mouse use)
- A personal computer capable of running 3D animation software.
- Interest in animation, design, or digital content creation.
- No prior 3D animation experience required.
- Willingness to learn and practice creative and technical skills.
Week 1: Introduction & Foundation
- What is 3D animation? Industry overview (film, games, AR/VR, advertising)
- Software setup (Blender/ Maya/ Cinema 4D)
- Basic navigation & UI fundamentals
Week 2: Principles of Animation
- 12 Principles of Animation (squash & stretch, timing, arcs, weight)
- Keyframes, breakdowns, and pose-to-pose workflow
- Simple bouncing ball exercise
Week 3: 3D Modeling Basics
- 3D geometry & topology fundamentals
- Modeling simple objects (props & environment pieces)
- Edge loops, extrusion, subdivision
Week 4: Character Modeling
- Anatomy basics for characters
- Low-poly vs high-poly workflows
- Sculpting fundamentals (optional depending on software choice)
Week 5: UV Mapping & Texturing
- UV unwrapping techniques
- Texture painting basics (substance painter / Blender texture paint)
- Introduction to PBR (Physically Based Rendering) materials
Week 6: Shading & Materials
- Shader basics (diffuse, specular, roughness, normals)
- Creating materials for different surfaces (metal, skin, cloth)
- Texture optimization for real-time engines
Week 7: Rigging Fundamentals
- Skeleton creation and joint placement
- Basic character rigging & controls
- Weight painting and skin binding
Week 8: Animation Block-In
- Blocking key poses for character performance
- Timing & spacing refinement
- Walk cycle & simple actions
Week 9: Advanced Animation Techniques
- Graph editor workflows
- Secondary animation (follow-through, overlap)
- Facial animation basics
Week 10: Lighting & Rendering
- Introduction to lighting setups (three-point, HDRI)
- Render engines (Cycles, Eevee, Arnold, Redshift)
- Render layers & passes
Week 11: Real-Time Integration (Trend Skill)
- Introduction to real-time engines (Unreal Engine / Unity)
- Import workflows (FBX/GLTF) from DCC to game engine
- Real-time lighting & cinematic sequences
Week 12: Final Project & Portfolio Showcase
- Students develop a polished animated scene or character reel
- Feedback, polish cycles, and quality control
- Exporting finished work; building a portfolio/ demo reel
- Presenting the final project
- Creative Expression: Encourages students to express their creativity through 3D character and environment design.
- Foundational Skills: Provides a solid foundation in 3D modeling, rigging, and animation principles.
- Hands-On Learning: emphasizes practical, hands-on experience with industry-standard 3D animation software.
- Project-Based: Students work on individual projects, culminating in a final animation that showcases their skills.
- Storytelling: Develops storytelling skills through the creation of animated scenes and short films.
- Showcase Event: A final showcase where students present their 3D animated projects, celebrating their creativity and hard work.
About this Course
- Duration 12 Weeks
- Certificate on Completion
- Level Beginner-Advanced
- Price 900,000